Wiccage failure number two
Last time, I wrote about making a big change for Wiccage, swapping out the Cribbage-style playing phase for a trick-taking phase instead. There were a
Last time, I wrote about making a big change for Wiccage, swapping out the Cribbage-style playing phase for a trick-taking phase instead. There were a
Last time, I wrote about the hot mess that was the first version of Wiccage. In summary, it felt too much like Cribbage, except for
I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system
Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package.
As part of the Hocus project, I've started taking a look at designing a second game as a companion. Hocus started as "Texas Hold
Despite all of the posts around here about Killing Monsters and Taking Their Stuff, it's not actually the game I've been spending the most time