House of Slack Games

Tabletop gaming is the best.

Friday

26

September 2014

About Us

by Joshua Buergel

House of Slack Games is a way for me to participate more fully in the hobby I love. Hobby games have been a part of my life ever since I was given a copy of the Holmes edition of Dungeons & Dragons more than thirty years ago. I've never stopped loving tabletop games, and that love includes a desire to create them. I'll post my thoughts about games here, and…

Wednesday

17

September 2014

Foresight Deck

by Joshua Buergel, on Game Description

A Foresight deck is a unique deck of poker cards with suits on the back. The number of suits on the back depends on the strength of the card: Aces and Kings have all four suits on the back Queens, Jacks, and Tens have three suits (one correct) on the back Nine through Four have two suits (one correct) on the back Threes and Twos have their suit on the…

Tuesday

26

August 2014

Killing Monsters has a full prototype now

by Joshua Buergel, on KMATTS, Design

Although it's been a while since I've written anything here, I've nevertheless been busy with gaming. Work has continued on Hocus Poker, where Grant and I have shifted our energies to what we're calling 3.0, a game that is played with only cards. That's consumed some of my time, as well as the summer eating up a lot of free time. But of more consequence is that I've buckled…

Sunday

18

May 2014

Get to know a game: Ambush!

by Joshua Buergel, on Get To Know a Game

I was going to write up Bargain Hunter next, but in an effort to prove that I'm not actually obsessed with trick-taking games, I'm going to go in a very different direction instead. It might be harder to get further away from a nice, lightly-themed trick-taker than this game: Ambush! Ambush! is a World War II boardgame set at the individual soldier level, published by Victory Games in 1983. It…

Saturday

17

May 2014

The first partial success

by Joshua Buergel, on Design, Wiccage

Last time, I wrote about trying to fix the disjointed nature of Wiccage after a poor test. It's worth mentioning, of course, that a poor test like that is an extremely valuable one. I usually learn more from the disasters than I do from the tests where everybody says "it's fine". I got my friend Jarrett to sit down for a test of this latest version, and things went much…

Wednesday

14

May 2014

Wiccage failure number two

by Joshua Buergel, on Design, Wiccage

Last time, I wrote about making a big change for Wiccage, swapping out the Cribbage-style playing phase for a trick-taking phase instead. There were a bunch of other changes that I put in as well, and I was feeling pretty optimistic about the changes. Perhaps it was just trick-taking euphoria, but I felt pretty sure that the game would work well. I somehow talked Justin into trying it again, and…