House of Slack Games

Tabletop gaming is the best.

Thursday

21

April 2016

The vision for Foxes

by Joshua Buergel, on Design, Wiccage

I was asked by a publisher I'm working with for Foxes what my vision for the game is. And I think that's a good question. A game without a vision will drift, and it will wander, and it will be difficult to develop into a great game. This blog is an attempt to answer that question, and hopefully is something I'll refer back to as we continue to develop the…

Monday

18

April 2016

New Foxes Print-and-Play

by Joshua Buergel, on Design, Wiccage

As I mentioned last time, I'm experimenting with a pretty big change for Foxes (formerly Wiccage). The idea here is to eliminate the Draft card to make game play smoother and faster. There are some other changes I'd like to try which follow on from that idea. The short thing is that there's now a new rules document with the new changes, along with a new set of cards. If…

Wednesday

13

April 2016

Name change and experimenting

by Joshua Buergel, on Design, Wiccage

Some more news on the game formerly known as Wiccage! For starters, I'm going to rename it: leading contenders are "The Fox, The Witch, and the Mirror" or "Foxes in the Forest". I'd like to really lean into the idea of a fairy tale setting for the game, and these names really seem to suit the game. I'm going to leave the tag here for now. Second big thing is…

Tuesday

01

December 2015

Wiccage news

by Joshua Buergel, on Wiccage

I've been working behind the scenes on Wiccage, and have made some simplifications based on some playtesting feedback. One thing that's gone is a bit of a fussy rule about scoring a point when a trick had two Witches on it. I liked the rule in the abstract, but it had some issues. First, it was very rare that it happened. And worse, when it did happen, it was largely…

Tuesday

18

August 2015

Call for Playtesters

by Joshua Buergel, on Wiccage

With Hocus off to the printer, I now have more time to devote to other projects. Grant and I are working on a couple projects together, including Landfall (which we're keeping a bit under wraps) and something we're calling Cow Tools, which is further off. But I have some time now to devote attention to some of my solo designs, and the one I'd most like to concentrate on right…

Wednesday

06

May 2015

Wiccage Edits

by Joshua Buergel, on Wiccage

It's been almost a year since I last looked at Wiccage, but during some daydreaming recently, I suddenly saw a path forward. One of the problems of the game was that the spell system was both important to the game, and a distraction. You found yourself managing mana, but many of the plays were trivial. It wasn't really doing the right thing in the game, but it was still there…