The first partial success
Last time, I wrote about trying to fix the disjointed nature of Wiccage after a poor test. It's worth mentioning, of course, that a poor
Last time, I wrote about trying to fix the disjointed nature of Wiccage after a poor test. It's worth mentioning, of course, that a poor
Last time, I wrote about making a big change for Wiccage, swapping out the Cribbage-style playing phase for a trick-taking phase instead. There were a
Last time, I wrote about the hot mess that was the first version of Wiccage. In summary, it felt too much like Cribbage, except for
I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system
Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package.
An offhand comment by Daniel Solis on Twitter the other day about how old Space Beans was got me thinking about a couple of things.
My friends, I have something to show you here that will change the way you see games forever. It's a life-changing vision, and one I'm