Back to the drawing board
I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system
I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system
Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package.
I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job
After writing about the stages of game development, it occurred to me that I used some terms in there that have very specific meanings for
So, you want to design tabletop games. You have an awesome idea for a new game? Great, you might be at the first stage of
Despite all of the posts around here about Killing Monsters and Taking Their Stuff, it's not actually the game I've been spending the most time
I now had an adjusted game, and it was time to run through things again. Once again, this was just going to be a simple