House of Slack Games
 


The Story

In Ascension at Firepeak, each player is trying to construct a pattern of creatures to be able to cast the Mighty Rite of Authority and win the game. Game play is simple, but with many options and surprising depth. Each turn, players may perform two Actions, with actions including recruiting new creatures, attacking the other players, rearranging their patterns, raiding dungeons and casting and researching spells. With nine different actions available along with a wide variety of game situations, the game is ever changing and constantly presents new situations. In addition, the spells can combine in many surprising and different ways, ensuring great replay value.

Overview of Game Mechanics

Each player had a pattern and a dungeon. The top level of the pattern is occupied by the player's wizard card, with each wizard associated with a specific clan of creatures. The pattern builds down from there, with each card having up to two minions. If a player gets a total of ten cards in their pattern, they win the game. The dungeon is where players keep creatures they don't want, as well as their spell components and creatures stolen from other players. Dungeons can be raided by other players, and must be guarded and used carefully.

Each creature in the game has a clan affiliation and a power rating. The power rating is compared during attack situations to the opposing creature. A die roll is added to each side. However, it's not just that easy. A wide variety of modifiers, including spells, wizard powers, clan powers and other situations ensure that nothing is as simple as it seems. Creatures can recruit, capture, rescue, be brainwashed, be used as spell components, and otherwise abused in many ways.