House of Slack Games
 


The Rules

Download rules in .pdf format

The Archmage is dead. The most powerful Wizards of the Guild have gathered at Firepeak to determine her successor. The new Archmage will rule not just the Guild, but all of the Kingdom.

The first Wizard to complete the Mighty Rite of Authority will ascend to the Archmage's seat and rule the land! The Rite is a complex one, requiring a careful balance of many life forces to cast properly. Beware! Your rivals will stop at nothing to prevent you from completing the Rite. The fate of the kingdom lies in the balance...

Ascension at Firepeak is a game for 2-5 players, and usually takes about 45 minutes to play. A full set of Ascension at Firepeak contains these rules, 6 Wizard cards, 60 Creature cards, 36 Spell cards, two reference cards and one die.

How to Win

The first players to complete their Pattern, enabling them to cast the Mighty Ritual of Authority, wins the game. If the last Creature card is drawn from the Recruitment deck, the game is over at the end of that turn, with the winner being the player with the most total Power of Creatures in their Pattern. If there is a tie, the player with the most Creatures in their Pattern wins. If that is a tie, the game is a draw. For players desiring a longer game, you may reshuffle the Recruitment deck once before ending the game.